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Dragons Dogma Magic Archer Build

The Magick Archer is an imaginative Vocation in Dragon'southward Dogma. They take access to Daggers, Staves, Magick Bows and low-cal to medium Armor and tin execute a myriad of tactical roles. This Vocation is a Hybrid Vocation, meaning it's only available at the Gran Soren Wedlock Inn . It'south stiff in melee and ranged situations, though information technology may demand party assistance in keeping heavier enemies off of them.

Quick Magick Archer Vocation Guide

  • Your Task
    Magick Archers are an utterly unique class, overflowing with magically-imbued Dagger skills and special tactical arrows. They can launch ricocheting shots, arrows that illuminate the area, burn down a multitude of homing magical arrows, set up themselves on burn down, set traps and cast spells and are very mobile. They are peculiarly appreciable in that their magical arrows all are seeking missiles, and for their special effect abilities that make them very versatile in both combat and non-combat ways. Neither especially skilled at mobs or bosses, they, rather, are the well-nigh tactically-focused grade and lend themselves well to dungeoneering and travelling.
  • Skill Overview
    • Dagger Skills
    • Stave Skills
    • Bow Skills
  • Equipment
  • Listing of all-time items for the class and where to find them
  • Central Skills:
    • Skill ane
    • Skill ii
    • Skill 3
  • Suggested Support
    Magic Archer'south take low defenses and, while they ofttimes can heal themselves, they cannot others; thus, a melee unit to draw flare-up-focused enemies and a healer to back up the other pawns. Generally, this class has perhaps more than flexibility in its party than any other.

Visit our Vocation Guide for a more comprehensive guide for every Vocation.

Magick Archer Stat Growth

The Magick Archer is a counterbalanced class focused on Magick Defenses, with lower Stamina and concrete damage growth.

  • Hybrid Vocations unlocked when the graphic symbol reaches Level x. Pawns cannot be assigned hybrid vocations.
Wellness Stamina Assail Defense Magick Attack Magick Defense
Lv10+ 21 xx 2 3 three 4
Lv100+ 10 10 0 (1) 0 1 3 (2)

Values in parentheses() were changed in Dragon's Dogma: Dark Arisen

Price to Max Skills

  • Augments: 35,000 Subject Points
  • Core: xvi,000 Subject Points
  • Magick Bow Skills: 51,900 Bailiwick Points
  • Dagger Skills: 33,500 Subject area Points
  • Staff Skills: 23,100 Subject field Points
  • Total: 159,500 Discipline Points

Magick Archer Skills

Magick Archer Core Skills are Core Skills bachelor to Magick Archers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that tin can use the required Weapon accept access to these Skills. Core Skills don't have to be manually assigned and are executed by making low-cal and heavy attacks in a certain order.

Dragon's Dogma Magick Archer Core Skills

Seeker

Weapon: Magick Bow
Rank Available: Default
Cost: N/A
Description: Burn magical arrows with additional backdrop. Loses effectiveness with distance.

True Seeker

Weapon: Magick Bow
Rank Bachelor: 6
Toll: 4000 DP
Description: An avant-garde class of Seeker that boasts improved seeking capabilities.

Carve

Weapon: Dagger
Rank Available: Default
Cost: N/A
Clarification: Continuous attacks with a dagger.

Ii Stride

Weapon: Dagger
Rank Available: Default
Cost: Northward/A
Description: A ii-level stabbing strike directly forward.

Vault

Weapon: Dagger
Rank Bachelor: Default
Cost: North/A
Clarification: Executes a jump to a higher location.

Roundelay

Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.

Engrave

Weapon: Dagger
Rank Bachelor: 1
Cost: 800 DP
Description: An avant-garde form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.

Double Vault

Weapon: Dagger
Rank Available: 5
Toll: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second jump.

Forward Roll

Weapon: Dagger
Rank Available: 5
Toll: 2200 DP
Description: Curls forward into a tumble effective equally an evasive maneuver.

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light leap. More effective when grabbing to platforms or rocks.

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: Due north/A
Description: Swing your staff downward to stagger the enemy. Follow-upwardly attacks tin send the enemy to the ground.

Magick Commodities

Weapon: Staff
Rank Available: Default
Cost: Northward/A
Clarification: Launches a magick commodities from your staff. Printing repeatedly for additional consequence. Tin add elemental event via enchantments.

Levitate

Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced course of Feather Jump that mitigates gravity'southward pull, enabling a gentle landing even from great heights.

Focused Bolt

Weapon: Staff
Rank Bachelor: 6
Toll: 3000 DP
Description: An advanced class of Magick Bolt. Focuses the user's active enchantment into a powerful outburst that can be fired from the basis or air.

Magick Agent

Weapon: Dagger
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy effectually the user to attack encroaching foes. Also employable from mid-air.

Magick Archer Augments are Augments available when leveling up a Magick Archer in Dragon's Dogma. Augments are passive Skills that boost a graphic symbol'south Stats and abilities. Once unlocked, all Augments can be used past the graphic symbol no matter which Vocation they switch to.

Dragon's Dogma Magick Archer Augments

Detection

Rank Bachelor: ii
Cost: 1000 DP
Description: Expands one's field of vision, more hands revealing unknown areas of the map.

Potential

Rank Available: 2
Cost: 1000 DP
Clarification: Stamina limit is increased by 100.

Resilience

Rank Available: half dozen
Cost: 4000 DP
Description: Halves damage done from falling, though it still doesn't save you lot from decease.

Allure

Rank Available: 8
Cost: 7000 DP
Description: Doubles the increase in your analogousness when you requite items to not-pawns.

Regeneration

Rank Bachelor: 8
Cost: 7000 DP
Description: Causes your Wellness to slowly return with the passage of time.

Magnitude

Rank Available: 9
Toll: 7500 DP
Description: Increases the effect when you lot debilitate adversaries with the Five Archmagicks.

Resistance

Rank Available: 9
Cost: 7500 DP
Clarification: Reduces cumulative damage when yous are debilitated past not-Archmagick.

Magick Archer Weapon Skills are Weapon Skills bachelor for Magick Archers in Dragon'due south Dogma. Weapon Skills are Skills tied to both Weapons and Vocations - some shared between Vocations, some not. These Skills have to be manually assigned to Weapon Skill buttons on your controller/mouse and keyboard.

The Weapon Skills available to Magick Archers are Magick Bow Skills, Dagger Skills and Staff Skills.

Dragon's Dogma Magick Archer Weapon Skills

magick bow skills dragons dogma wiki guideMagick Bow Skills

Threefold Commodities

Element: Ice
Rank Available: Default
Cost: N/A
Description: Fires three magickal arrows at a single target.

Seeker Bolt

Element: Holy
Rank Bachelor: 1
Price: 300 DP
Clarification: Fires magickal arrows that seek out their targets. Upward to five foes tin can be targeted at one time.

Hunter Bolt

Element: Holy
Rank Available: 3
Cost: 1100 DP
Clarification: An avant-garde class of Seeker Bolt that allows up to ten foes to exist targeted at once.

Magickal Flare

Element: Holy
Rank Available: 3
Cost: 1100 DP
Description: Fires an arrow of magickal light to illuminate the area. The flash it creates surprises foes and damages the undead. It will explode the instant you lot release the burn down button.

Ricochet Seeker

Chemical element: Lightning
Rank Available: four
Cost: 1500 DP
Description: Looses a magickal arrow that increases in power as it ricochets towards its target.

Sixfold Bolt

Element: Ice
Rank Available: 4
Cost: 1500 DP
Description: An avant-garde class of Threefold Bolt that fires still more arrows.

Funnel Trail

Element: Dark
Rank Bachelor: v
Cost: 2000 DP
Description: Looses a magickal arrow that draws in nearby lightweight foes.

Magickal Gleam

Chemical element: Holy
Rank Bachelor: 5
Price: 2000 DP
Description: An advanced course of Magickal Flare that illuminates a broader area for a longer catamenia of fourth dimension.

Explosive Bolt

Element: Burn down
Rank Bachelor: 6
Toll: 2500 DP
Description: Fires a magickal arrow that remains lodged in the target for a time, which explodes when struck with a blow.

Ricochet Hunter

Element: Lightning
Rank Available: six
Cost: 2500 DP
Clarification: An advanced course of Ricochet Seeker that fires three magickal arrows.

Bracer Arrow

Chemical element: Holy
Rank Bachelor: 7
Toll: 3200 DP
Clarification: Looses a magickal arrow that fortifies an ally against reeling from enemy blows for a time.

Ward Arrow

Element: Holy
Rank Available: seven
Cost: 3200 DP
Description: Looses a magickal arrow that makes an ally impervious to all mode of debilitations for a time.

Explosive Rivet

Element: Fire
Rank Bachelor: 8
Toll: 4000 DP
Description: An avant-garde grade of Explosive Commodities that remains lodged in its target for a longer period of time and causes more damage.

Vortex Trail

Element: Night
Rank Available: viii
Cost: 4000 DP
Clarification: An advanced form of Funnel Trail that persists for a longer menstruum of time and boasts an expanded range.

Great Bracer Arrow

Element: Holy
Rank Available: ix
Cost: 5000 DP
Description: An advanced course of Bracer Pointer that bolsters the whole party's resistance to enemy blows.

Great Ward Arrow

Element: Holy
Rank Available: ix
Toll: 5000 DP
Clarification: An advanced form of Ward Arrow that protects the entire party from debilitations.

Sacrificial Bolt

Element: Night
Rank Bachelor: 9
Cost: 5500 DP
Clarification: Summons forth the ultimate magickal commodities at the cost of one pawn'south life. Time slows while the user is aiming.

Smashing Sacrifice

Element: Dark
Rank Bachelor: 9
Toll: 7500 DP
Clarification: An advanced form of Sacrificial Bolt that boasts greater destructive ability and slows time farther while aiming.

dagger skills dragons dogma wiki guideDagger Skills

Scarlet Kisses

Rank Available: Default
Cost: N/A
Description: Concentrates a flurry of slashes on a single betoken, easily shredding foes with meager endurance.

Biting Wind

Rank Available: 1
Cost: 200 DP
Clarification: Dashes by the target with blades extended, delivering slashes that can be followed with further attacks on contact.

Sunburst

Chemical element: Fire
Rank Available: 1
Cost: 300 DP
Description: Kicking downward, plunges the blades into the earth, channeling magick so that a colonnade of flame erupts direct alee.

Scension

Element: Holy
Rank Available: three
Cost: 1100 DP
Description: Imbues daggers with magick before an upwards slash sends forth a shockwave which volition sap foe Health with holy ability. Hold the assigned push to incant, release it to deploy.

Sunflare

Element: Fire
Rank Available: iii
Cost: 1100 DP
Description: An avant-garde form of Sunburst that creates an even larger pillar of flame.

Toss and Trigger

Rank Bachelor: 3
Cost: 700 DP
Description: Steps in and strikes, sending the target aloft. An additional command then detonates a shop of pulverization.

Cutting Current of air

Rank Bachelor: four
Cost: 900 DP
Description: An advanced form of Biting Wind that appends still more than strikes to the onslaught.

Dazzle Concur

Rank Available: four
Cost: 900 DP
Description: Casts a firework explosive into the fray that stuns nearby foes.

Reset

Rank Available: 4
Cost: 900 DP
Clarification: Returns the user to a neutral stance, eliminating openings caused past other deportment.

Shadowpin

Element: Dark
Rank Available: 4
Cost: 1500 DP
Description: Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Concord the assigned button to incant, release it to deploy.

Avant-garde Trigger

Rank Available: v
Cost: 1200 DP
Description: An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent smash.

G Scension

Element: Holy
Rank Available: 5
Cost: 2000 DP
Description: An avant-garde course of Scension that extends the shockwave's achieve.

Magick Rebuffer

Element: Holy
Rank Available: 5
Cost: 2000 DP
Description: Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. Concord the assigned push to incant, release to deploy.

Shadowshackle

Chemical element: Dark
Rank Available: vi
Cost: 2500 DP
Clarification: An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of fourth dimension.

Instant Reset

Rank Available: 7
Cost: 2000 DP
Description: An advanced form of Reset employable even while under assail, assuasive for an firsthand response.

Dazzle Blast

Rank Available: 7
Cost: 2000 DP
Description: An advanced form of Dazzle Agree crafted to impact a broader radius.

Hundred Kisses

Rank Available: 7
Cost: 2000 DP
Description: An avant-garde form of Red Kisses that quickens the flurry, allowing for more strikes.

Backfire

Chemical element: Fire
Rank Available: 7
Cost: 3200 DP
Description: Sets the user's torso ablaze, eroding their own life but as well causing harm to all they bear upon.

Magick Rebalancer

Element: Holy
Rank Available: 8
Toll: 4000 DP
Description: An advanced form of Magick Rebuffer that boosts the casher's Magick as well equally Magick Defenses, salve when facing the undead.

Immolation

Element: Fire
Rank Available: 9
Cost: 5000 DP
Description: An avant-garde form of Backfire that harms the user less while ablaze.

staff skills dragons dogma wiki guideStaff Skills

Ingle

Element: Burn
Rank Available: Default
Cost: N/A
Clarification: Looses a ball of burn that explodes upon contact, engulfing both the target and surrounding foes.

Frazil

Element: Ice
Rank Bachelor: 1
Cost: 200 DP
Clarification: Creates a full-bodied field of common cold in forepart of the user that freezes solid whatever enemies it visits. Press light or heavy attack to terminate the spell by 'throwing' a freeze wave.

Levin

Element: Lightning
Rank Bachelor: 1
Toll: 200 DP
Clarification: Smites the enemy from to a higher place with tongues of lightning. Especially effective at driving foes out of hiding.

High Ingle

Chemical element: Fire
Rank Bachelor: 3
Cost: 700 DP
Description: An avant-garde form of Ingle that increases the number of projectiles.

Loftier Frazil

Element: Ice
Rank Available: iii
Toll: 700 DP
Clarification: An avant-garde form of Frazil that expands the expanse of issue.

High Levin

Element: Lightning
Rank Bachelor: 3
Cost: 700 DP
Clarification: An advanced form of Levin that generates more lightning.

Comestion

Chemical element: Burn
Rank Available: 5
Toll: 1400 DP
Clarification: Generates a towering wall of flame; though simply modest in power, it ignites adversaries with ease and can launch enemies into the air due to high knockdown.

Frigor

Element: Ice
Rank Bachelor: 5
Cost: 1400 DP
Description: Generates a behemothic chunk of ice that tin can serve as a stepping rock.

Brontide

Element: Lightning
Rank Available: 5
Cost: 1400 DP
Clarification: Wraps the user's body in a whip-similar bolt of lightning capable of damaging foes.

Perdition

Element: Dark
Rank Available: 6
Cost: 3500 DP
Description: Invokes a magickal sigil that curses foes who enter it.

High Brontide

Element: Lightning
Rank Available: 7
Cost: 1800 DP
Description: An advanced grade of Brontide that endures for a longer period of time and drops lightning where it lands.

High Comestion

Element: Burn down
Rank Available: seven
Toll: 1800 DP
Description: An advanced grade of Comestion that expands the wall of flame.

High Frigor

Element: Ice
Rank Available: 7
Cost: 1800 DP
Clarification: An advanced grade of Frigor that generates additional chunks of ice.

High Perdition

Element: Dark
Rank Available: 7
Cost: 7500 DP
Description: An avant-garde grade of Perdition that extends the effective range of the sigil and persists for a longer catamenia of time.

Dragons Dogma Magic Archer Build,

Source: https://dragonsdogma.wiki.fextralife.com/Magick+Archer

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