Dragons Dogma Magic Archer Build
The Magick Archer is an imaginative Vocation in Dragon'southward Dogma. They take access to Daggers, Staves, Magick Bows and low-cal to medium Armor and tin execute a myriad of tactical roles. This Vocation is a Hybrid Vocation, meaning it's only available at the Gran Soren Wedlock Inn . It'south stiff in melee and ranged situations, though information technology may demand party assistance in keeping heavier enemies off of them.
Quick Magick Archer Vocation Guide
-                           Your Task                        
Magick Archers are an utterly unique class, overflowing with magically-imbued Dagger skills and special tactical arrows. They can launch ricocheting shots, arrows that illuminate the area, burn down a multitude of homing magical arrows, set up themselves on burn down, set traps and cast spells and are very mobile. They are peculiarly appreciable in that their magical arrows all are seeking missiles, and for their special effect abilities that make them very versatile in both combat and non-combat ways. Neither especially skilled at mobs or bosses, they, rather, are the well-nigh tactically-focused grade and lend themselves well to dungeoneering and travelling. 
-                           Skill Overview                        
- Dagger Skills
 - Stave Skills
 - Bow Skills
 
 
- Equipment
 
- Listing of all-time items for the class and where to find them
 
-                           Central Skills:                        
- Skill ane
 - Skill ii
 - Skill 3
 
 
-                           Suggested Support                        
Magic Archer'south take low defenses and, while they ofttimes can heal themselves, they cannot others; thus, a melee unit to draw flare-up-focused enemies and a healer to back up the other pawns. Generally, this class has perhaps more than flexibility in its party than any other. 
Visit our Vocation Guide for a more comprehensive guide for every Vocation.
Magick Archer Stat Growth
The Magick Archer is a counterbalanced class focused on Magick Defenses, with lower Stamina and concrete damage growth.
- Hybrid Vocations unlocked when the graphic symbol reaches Level x. Pawns cannot be assigned hybrid vocations.
 
| Wellness | Stamina | Assail | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 21 | xx | 2 | 3 | three | 4 | 
| Lv100+ | 10 | 10 | 0 (1) | 0 | 1 | 3 (2) | 
Values in parentheses() were changed in Dragon's Dogma: Dark Arisen
Price to Max Skills
- Augments: 35,000 Subject Points
 - Core: xvi,000 Subject Points
 - Magick Bow Skills: 51,900 Bailiwick Points
 - Dagger Skills: 33,500 Subject area Points
 - Staff Skills: 23,100 Subject field Points
 - Total: 159,500 Discipline Points
 
Magick Archer Skills
Magick Archer Core Skills are Core Skills bachelor to Magick Archers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that tin can use the required Weapon accept access to these Skills. Core Skills don't have to be manually assigned and are executed by making low-cal and heavy attacks in a certain order.
Dragon's Dogma Magick Archer Core Skills
Seeker
                Weapon: Magick Bow                
                Rank Available: Default                
                Cost: N/A                
                Description: Burn magical arrows with additional backdrop. Loses effectiveness with distance.
True Seeker
                Weapon: Magick Bow                
                Rank Bachelor: 6                
                Toll: 4000 DP                
                Description: An avant-garde class of Seeker that boasts improved seeking capabilities.
Carve
                Weapon: Dagger                
                Rank Available: Default                
                Cost: N/A                
                Clarification: Continuous attacks with a dagger.
Ii Stride
                Weapon: Dagger                
                Rank Available: Default                
                Cost: Northward/A                
                Description: A ii-level stabbing strike directly forward.
Vault
                Weapon: Dagger                
                Rank Bachelor: Default                
                Cost: North/A                
                Clarification: Executes a jump to a higher location.
Roundelay
                Weapon: Dagger                
                Rank Available: 1                
                Cost: 600 DP                
                Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
                Weapon: Dagger                
                Rank Bachelor: 1                
                Cost: 800 DP                
                Description: An avant-garde form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
                Weapon: Dagger                
                Rank Available: 5                
                Toll: 1800 DP                
                Description: An advanced form of Vault that kicks at the air to propel the user in a second jump.
Forward Roll
                Weapon: Dagger                
                Rank Available: 5                
                Toll: 2200 DP                
                Description: Curls forward into a tumble effective equally an evasive maneuver.
Feather Jump
                Weapon: Staff                
                Rank Available: Default                
                Cost: N/A                
                Description: A light leap. More effective when grabbing to platforms or rocks.
Magick Billow
                Weapon: Staff                
                Rank Available: Default                
                Cost: Due north/A                
                Description: Swing your staff downward to stagger the enemy. Follow-upwardly attacks tin send the enemy to the ground.
Magick Commodities
                Weapon: Staff                
                Rank Available: Default                
                Cost: Northward/A                
                Clarification: Launches a magick commodities from your staff. Printing repeatedly for additional consequence. Tin add elemental event via enchantments.
Levitate
                Weapon: Staff                
                Rank Available: 2                
                Cost: 600 DP                
                Description: An advanced course of Feather Jump that mitigates gravity'southward pull, enabling a gentle landing even from great heights.
Focused Bolt
                Weapon: Staff                
                Rank Bachelor: 6                
                Toll: 3000 DP                
                Description: An advanced class of Magick Bolt. Focuses the user's active enchantment into a powerful outburst that can be fired from the basis or air.
Magick Agent
                Weapon: Dagger                
                Rank Available: 6                
                Cost: 3000 DP                
                Description: An advanced form of Magick Billow. Conjures spheres of magickal energy effectually the user to attack encroaching foes. Also employable from mid-air.
Magick Archer Augments are Augments available when leveling up a Magick Archer in Dragon's Dogma. Augments are passive Skills that boost a graphic symbol'south Stats and abilities. Once unlocked, all Augments can be used past the graphic symbol no matter which Vocation they switch to.
Dragon's Dogma Magick Archer Augments
Detection
                Rank Bachelor: ii                
                Cost: 1000 DP                
                Description: Expands one's field of vision, more hands revealing unknown areas of the map.
Potential
                Rank Available: 2                
                Cost: 1000 DP                
                Clarification: Stamina limit is increased by 100.
Resilience
                Rank Available: half dozen                
                Cost: 4000 DP                
                Description: Halves damage done from falling, though it still doesn't save you lot from decease.
Allure
                Rank Available: 8                
                Cost: 7000 DP                
                Description: Doubles the increase in your analogousness when you requite items to not-pawns.
Regeneration
                Rank Bachelor: 8                
                Cost: 7000 DP                
                Description: Causes your Wellness to slowly return with the passage of time.
Magnitude
                Rank Available: 9                
                Toll: 7500 DP                
                Description: Increases the effect when you lot debilitate adversaries with the Five Archmagicks.
Resistance
                Rank Available: 9                
                Cost: 7500 DP                
                Clarification: Reduces cumulative damage when yous are debilitated past not-Archmagick.
Magick Archer Weapon Skills are Weapon Skills bachelor for Magick Archers in Dragon'due south Dogma. Weapon Skills are Skills tied to both Weapons and Vocations - some shared between Vocations, some not. These Skills have to be manually assigned to Weapon Skill buttons on your controller/mouse and keyboard.
The Weapon Skills available to Magick Archers are Magick Bow Skills, Dagger Skills and Staff Skills.
Dragon's Dogma Magick Archer Weapon Skills
            
Magick Bow Skills
          Threefold Commodities
                Element: Ice                
                Rank Available: Default                
                Cost: N/A                
                Description: Fires three magickal arrows at a single target.
Seeker Bolt
                Element: Holy                
                Rank Bachelor: 1                
                Price: 300 DP                
                Clarification: Fires magickal arrows that seek out their targets. Upward to five foes tin can be targeted at one time.
Hunter Bolt
                Element: Holy                
                Rank Available: 3                
                Cost: 1100 DP                
                Clarification: An avant-garde class of Seeker Bolt that allows up to ten foes to exist targeted at once.
Magickal Flare
                Element: Holy                
                Rank Available: 3                
                Cost: 1100 DP                
                Description: Fires an arrow of magickal light to illuminate the area. The flash it creates surprises foes and damages the undead. It will explode the instant you lot release the burn down button.
Ricochet Seeker
                Chemical element: Lightning                
                Rank Available: four                
                Cost: 1500 DP                
                Description: Looses a magickal arrow that increases in power as it ricochets towards its target.
Sixfold Bolt
                Element: Ice                
                Rank Available: 4                
                Cost: 1500 DP                
                Description: An avant-garde class of Threefold Bolt that fires still more arrows.
Funnel Trail
                Element: Dark                
                Rank Bachelor: v                
                Cost: 2000 DP                
                Description: Looses a magickal arrow that draws in nearby lightweight foes.
Magickal Gleam
                Chemical element: Holy                
                Rank Bachelor: 5                
                Price: 2000 DP                
                Description: An advanced course of Magickal Flare that illuminates a broader area for a longer catamenia of fourth dimension.
Explosive Bolt
                Element: Burn down                
                Rank Bachelor: 6                
                Toll: 2500 DP                
                Description: Fires a magickal arrow that remains lodged in the target for a time, which explodes when struck with a blow.
Ricochet Hunter
                Element: Lightning                
                Rank Available: six                
                Cost: 2500 DP                
                Clarification: An advanced course of Ricochet Seeker that fires three magickal arrows.
Bracer Arrow
                Chemical element: Holy                
                Rank Bachelor: 7                
                Toll: 3200 DP                
                Clarification: Looses a magickal arrow that fortifies an ally against reeling from enemy blows for a time.
Ward Arrow
                Element: Holy                
                Rank Available: seven                
                Cost: 3200 DP                
                Description: Looses a magickal arrow that makes an ally impervious to all mode of debilitations for a time.
Explosive Rivet
                Element: Fire                
                Rank Bachelor: 8                
                Toll: 4000 DP                
                Description: An avant-garde grade of Explosive Commodities that remains lodged in its target for a longer period of time and causes more damage.
Vortex Trail
                Element: Night                
                Rank Available: viii                
                Cost: 4000 DP                
                Clarification: An advanced form of Funnel Trail that persists for a longer menstruum of time and boasts an expanded range.
Great Bracer Arrow
                Element: Holy                
                Rank Available: ix                
                Cost: 5000 DP                
                Description: An advanced course of Bracer Pointer that bolsters the whole party's resistance to enemy blows.
Great Ward Arrow
                Element: Holy                
                Rank Available: ix                
                Toll: 5000 DP                
                Clarification: An advanced form of Ward Arrow that protects the entire party from debilitations.
Sacrificial Bolt
                Element: Night                
                Rank Bachelor: 9                
                Cost: 5500 DP                
                Clarification: Summons forth the ultimate magickal commodities at the cost of one pawn'south life. Time slows while the user is aiming.
Smashing Sacrifice
                Element: Dark                
                Rank Bachelor: 9                
                Toll: 7500 DP                
                Clarification: An advanced form of Sacrificial Bolt that boasts greater destructive ability and slows time farther while aiming.
            
Dagger Skills
          Scarlet Kisses
                Rank Available: Default                
                Cost: N/A                
                Description: Concentrates a flurry of slashes on a single betoken, easily shredding foes with meager endurance.
Biting Wind
                Rank Available: 1                
                Cost: 200 DP                
                Clarification: Dashes by the target with blades extended, delivering slashes that can be followed with further attacks on contact.
Sunburst
                Chemical element: Fire
                Rank Available: 1                
                Cost: 300 DP                
                Description: Kicking downward, plunges the blades into the earth, channeling magick so that a colonnade of flame erupts direct alee.
Scension
                Element: Holy
                Rank Available: three                
                Cost: 1100 DP                
                Description: Imbues daggers with magick before an upwards slash sends forth a shockwave which volition sap foe Health with holy ability. Hold the assigned push to incant, release it to deploy.
Sunflare
                Element: Fire
                Rank Available: iii                
                Cost: 1100 DP                
                Description: An avant-garde form of Sunburst that creates an even larger pillar of flame.
Toss and Trigger
                Rank Bachelor: 3                
                Cost: 700 DP                
                Description: Steps in and strikes, sending the target aloft. An additional command then detonates a shop of pulverization.
Cutting Current of air
                Rank Bachelor: four                
                Cost: 900 DP                
                Description: An advanced form of Biting Wind that appends still more than strikes to the onslaught.
Dazzle Concur
                Rank Available: four                
                Cost: 900 DP                
                Description: Casts a firework explosive into the fray that stuns nearby foes.
Reset
                Rank Available: 4                
                Cost: 900 DP                
                Clarification: Returns the user to a neutral stance, eliminating openings caused past other deportment.
Shadowpin
                Element: Dark
                Rank Available: 4                
                Cost: 1500 DP                
                Description: Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Concord the assigned button to incant, release it to deploy.
Avant-garde Trigger
                Rank Available: v                
                Cost: 1200 DP                
                Description: An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent smash.
G Scension
                Element: Holy
                Rank Available: 5                
                Cost: 2000 DP                
                Description: An avant-garde course of Scension that extends the shockwave's achieve.
Magick Rebuffer
                Element: Holy
                Rank Available: 5                
                Cost: 2000 DP                
                Description: Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. Concord the assigned push to incant, release to deploy.
Shadowshackle
                Chemical element: Dark
                Rank Available: vi                
                Cost: 2500 DP                
                Clarification: An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of fourth dimension.
Instant Reset
                Rank Available: 7                
                Cost: 2000 DP                
                Description: An advanced form of Reset employable even while under assail, assuasive for an firsthand response.
Dazzle Blast
                Rank Available: 7                
                Cost: 2000 DP                
                Description: An advanced form of Dazzle Agree crafted to impact a broader radius.
Hundred Kisses
                Rank Available: 7                
                Cost: 2000 DP                
                Description: An avant-garde form of Red Kisses that quickens the flurry, allowing for more strikes.
Backfire
                Chemical element: Fire
                Rank Available: 7                
                Cost: 3200 DP                
                Description: Sets the user's torso ablaze, eroding their own life but as well causing harm to all they bear upon.
Magick Rebalancer
                Element: Holy
                Rank Available: 8                
                Toll: 4000 DP                
                Description: An advanced form of Magick Rebuffer that boosts the casher's Magick as well equally Magick Defenses, salve when facing the undead.
Immolation
                Element: Fire
                Rank Available: 9                
                Cost: 5000 DP                
                Description: An avant-garde form of Backfire that harms the user less while ablaze.
            
Staff Skills
          Ingle
                Element: Burn                
                Rank Available: Default                
                Cost: N/A                
                Clarification: Looses a ball of burn that explodes upon contact, engulfing both the target and surrounding foes.
Frazil
                Element: Ice                
                Rank Bachelor: 1                
                Cost: 200 DP                
                Clarification: Creates a full-bodied field of common cold in forepart of the user that freezes solid whatever enemies it visits. Press light or heavy attack to terminate the spell by 'throwing' a freeze wave.
Levin
                Element: Lightning                
                Rank Bachelor: 1                
                Toll: 200 DP                
                Clarification: Smites the enemy from to a higher place with tongues of lightning. Especially effective at driving foes out of hiding.
High Ingle
                Chemical element: Fire                
                Rank Bachelor: 3                
                Cost: 700 DP                
                Description: An avant-garde form of Ingle that increases the number of projectiles.
Loftier Frazil
                Element: Ice                
                Rank Available: iii                
                Toll: 700 DP                
                Clarification: An avant-garde form of Frazil that expands the expanse of issue.
High Levin
                Element: Lightning                
                Rank Bachelor: 3                
                Cost: 700 DP                
                Clarification: An advanced form of Levin that generates more lightning.
Comestion
                Chemical element: Burn                
                Rank Available: 5                
                Toll: 1400 DP                
                Clarification: Generates a towering wall of flame; though simply modest in power, it ignites adversaries with ease and can launch enemies into the air due to high knockdown.
Frigor
                Element: Ice                
                Rank Bachelor: 5                
                Cost: 1400 DP                
                Description: Generates a behemothic chunk of ice that tin can serve as a stepping rock.
Brontide
                Element: Lightning                
                Rank Available: 5                
                Cost: 1400 DP                
                Clarification: Wraps the user's body in a whip-similar bolt of lightning capable of damaging foes.
Perdition
                Element: Dark                
                Rank Available: 6                
                Cost: 3500 DP                
                Description: Invokes a magickal sigil that curses foes who enter it.
High Brontide
                Element: Lightning                
                Rank Available: 7                
                Cost: 1800 DP                
                Description: An advanced grade of Brontide that endures for a longer period of time and drops lightning where it lands.
High Comestion
                Element: Burn down                
                Rank Available: seven                
                Toll: 1800 DP                
                Description: An advanced grade of Comestion that expands the wall of flame.
High Frigor
                Element: Ice                
                Rank Available: 7                
                Cost: 1800 DP                
                Clarification: An advanced grade of Frigor that generates additional chunks of ice.
High Perdition
                Element: Dark                
                Rank Available: 7                
                Cost: 7500 DP                
                Description: An avant-garde grade of Perdition that extends the effective range of the sigil and persists for a longer catamenia of time.
Dragons Dogma Magic Archer Build,
Source: https://dragonsdogma.wiki.fextralife.com/Magick+Archer
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